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Nov 18, 2008 In truth, you almost always want to use an act 2 mercenary unless you are doing some obscure specialized build. Ultra Rare High Class Runewords with auras give you some flexibility, but 9 times out of 10, you'll be going with that act 2 holy freeze or might merc. He tanks for you, and has a free aura. That's hard to beat. Rune Word Rules (please read these rules first) or Jump to the Rune Words When you create a Rune Word you still receive all of the magical bonuses that were already on each Rune you Socketed. Socketed Items must have the exact number of sockets as the Rune Word formula requires.
Act I Hirelings: Rogue Scouts The Hirelings of Act I are available from Kashya in the Rogue Encampment. As Rogues, they specialize in the use of Bows and can be useful for ranged support. If the Rogue Hireling has any special abilities (Fire or Cold arrows), they will be listed in the recruitment window. Skills: Cold Arrow/Inner Sight or Fire Arrow/Inner Sight Allowed Equipment: Armor, Helms, Bows (no Crossbows) Notes: Rogues aren't Amazons so they can't use Amazon Only Items. |
Act II Hirelings: Desert Mercenaries The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window. https://cooljfile830.weebly.com/the-fires-of-vesuvius-pompeii-lost-and-found-pdf.html. Skills: Jab, plus one of the following auras: Combat (Normal): Prayer Allowed Equipment: Armor, Helms, Spears, Polearms, Javelins (but won't throw) Notes: These guys are the most party friendly Hirelings because they share their Auras with all of the party, including Minions. The Aura the Hireling uses depends on the Difficulty level you were at and which type of Hireling you hired. You cannot control which of the available Auras the Hireling uses but normally they stick with one. |
Act III Hirelings: Ironwolves The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window. Skills: Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball Allowed Equipment: Armor, Helms, Shields and Swords Notes Wiring diagram drawing for mac. : Ironwolves rarely swing their sword so find them a good 'caster' sword. |
Act V Hirelings: Barbarians The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest. Skills: Bash and Stun Allowed Equipment: Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield) Notes: Find the highest damage possible sword for your Barbarian Hireling. |
Hirelings are Mercenaries that you can hire to fight by your side. Hirelings are very loyal and fight to the death. Hirelings are very useful. Every player should have one! The Hireling follows you and automatically attacks any monsters or hostile players nearby. You can also see them on your Automap as an aqua colored 'X'. You can only have one Hireling at a time. Each party member can have their own Hireling however bringing the total to 8 Mercenaries in a full game or party.
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Mercenaries are NPCs players can hire to fight alongside them. While Mercenaries were largely a novelty in early versions of Diablo II, they are substantially upgraded in Diablo II: Lord of Destruction, and can be quite effective when properly equipped and supported.
- See the Mercenary Guide for detailed strategy, skill, equipment, and much more information about Mercs.
![Lod Lod](https://static.wikia.nocookie.net/diablo_gamepedia/images/7/75/WWAssnSkills.jpg/revision/latest/scale-to-width-down/500?cb=20100313220350)
- 2Act I: Rogue Scouts
- 3Act II: Desert Mercenaries
- 3.1Aura Levels
- 4Act III: Iron Wolves
- 6Act V: Barbarians
- 6.1Barbarian Merc Names
Mercenaries[edit]
There are four types of mercenaries, Rogues (Act 1 archers), Town Guards (Act 2 spear carriers), Iron Wolves (Act 3 sorcerers), and Barbarians (Act 5 warriors). Players can only use one mercenary at a time, and hiring a new one permanently dismisses the current merc. Shuffle photo order for slideshow mac.
Mercenaries can be outfitted with weapons (of the appropriate type), body armor, and headgear, and they benefit from most of the same bonuses that your characters enjoy. Mercenaries have inherent stats and bonuses as well, and can survive without quality equipment, though the combat mercs are basically harmless without a good weapon.
In v1.10+, mercs are all available for hire at levels near those of your character. In earlier versions of the game, they were often much lower, and newly hired Mercs had to be leveled up extensively to make them useful and hardy enough to survive, especially when obtained on Hell difficulty.
Act I: Rogue Scouts[edit]
Rogue mercenaries are obtained from Kashya in the Rogue Encampment. (She gives one as a reward for completing the Blood Raven quest, and will hire them after that point, or to any character over level 8.) Rogue mercs are ranged attackers who use bows to attack from a distance. They are fairly fragile and must be kept from harm, but can dispense solid artillery support from behind the front lines. Their AI largely keeps them from harm, but they can be come confused as to how far they should stand from the action, and will sometimes wander back and forth uselessly.These rogues may add fire or cold damage to their arrows; this option is only visible in the hiring window, and makes little difference to their overall damage, though the cold can add a useful chilling effect, especially in the early going when new characters need all the help they can get.
All rogue mercs can cast the Amazon skill Inner Sight. This skill lowers the defense of all enemies by a set amount, and sticks a glowing white dot over their heads.
- Skills: Cold Arrow/Inner Sight or Fire Arrow/Inner Sight
- Allowed Equipment: Armor, Helms, Bows (no Crossbows or Amazon-only bows).
Rogue Merc Names[edit]
The names are randomly selected each time a list of mercs for hire is generated; the names do not have any connection to their other abilities or damage types. As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and notable members of the Diablo II fan community. This was taken to an extreme with the Rogue mercs, as seemingly every male Blizzard North employee worked in their girlfriend or wife, and every Blizzard North female employee threw in her name or alias. Fans were honored too, Elly and Gaile were webmasters of Diabloii.net, as was Flux (found in Act Three).
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Act II: Desert Mercenaries[edit]
The Hirelings of Act II are available from Greiz in Lut Gholein. They are melee attackers and use spears/javelins or polearms to great effect. These mercs are the most popular hires in the game, since they come with various auras that can greatly benefit their employer.Skills: Jab attack.
Auras: These mercs have a variety of auras. There are three types available on each difficulty level, though the auras found on Normal and Hell difficulty levels are the same.
Auras: These mercs have a variety of auras. There are three types available on each difficulty level, though the auras found on Normal and Hell difficulty levels are the same.
- Combat (Normal): Prayer
- Combat (Nightmare): Thorns
- Combat (Hell): Prayer
- Defense (Normal): Defiance
- Defense (Nightmare): Holy Freeze
- Defense (Hell): Defiance
- Offense (Normal): Blessed Aim
- Offense (Nightmare): Might
- Offense (Hell): Blessed Aim
Allowed Equipment: Armor, Helms, Spears, Polearms, Javelins (Used solely for melee Titanic 2 full movie in hindi hd 720p download. weapons.) They can not equip Amazon-only javelins or spears.
Aura Levels[edit]
![Diablo 2 Mercenary Runewords Diablo 2 Mercenary Runewords](https://i.ytimg.com/vi/_WnkNuXkV1c/maxresdefault.jpg)
Helm Runewords Diablo 2
Diablo II Classic[edit]
Mercenary Type | Hlvl 9~30 | Hlvl 31~54 | Hlvl 55~98 |
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Combat (Normal) | 3 + [(hlvl - 9) × 10 / 32] | 10 + [(hlvl - 31) × 10 / 32] | 18 |
Defense (Normal) | |||
Offense (Normal) | |||
Combat (Nightmare) | 5 + [(hlvl - 31) × 10 / 32] | 13 | |
Defense (Nightmare) | 6 + [(hlvl - 31) × 10 / 32] | 14 | |
Offense (Nightmare)* | 7 + [(hlvl - 31) × 8 / 32] | ||
Combat (Hell) | 16 | ||
Defense (Hell) | |||
Offense (Hell) |
Intel atom d410 motherboard drivers for mac. * The aura level is uncapped; however, the hireling level cap of 98 enforces the maximum aura level at 23 (hlvl >= 95).
Diablo II Expansion[edit]
Mercenary Type | Hlvl 9~42 | Hlvl 43~74 | Hlvl 75~98 |
---|---|---|---|
Combat (Normal) | 3 + [(hlvl - 9) × 7 / 32] | 11 + [(hlvl - 43) × 7 / 32] | 18 |
Defense (Normal) | |||
Offense (Normal) | |||
Combat (Nightmare) | 5 + [(hlvl - 43) × 10 / 32] | 15 | |
Defense (Nightmare) | 6 + [(hlvl - 43) × 10 / 32] | 16 | |
Offense (Nightmare)* | 7 + [(hlvl - 43) × 8 / 32] | ||
Combat (Hell) | 16 | ||
Defense (Hell) | |||
Offense (Hell) |
* The aura level is uncapped; however, the hireling level cap of 98 enforces the maximum aura level at 20 (hlvl >= 95).
Desert Mercenary Names[edit]
The names are randomly selected each time a list of mercs for hire is generated; the names do not have any connection to their other abilities or aura types. As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and notable members of the Diablo II fan community. Azrael was the webmaster of Diablo2.com, a prominent fansite in the pre-Diablo 2 days. https://cheat-engine-torment-tides-of-numenera1.peatix.com.
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Act III: Iron Wolves[edit]
The Hirelings of Act III are available from Asheara in the Kurast Docks. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances.Spells[edit]
Each Iron Wolf is either fire, lightning, or cold based and although they can each use two or three spells, this only adds slightly to their variety.
- Fire: Inferno or Fireball.
- Cold: Glacial Spike, Ice Blast, and Frozen Armor.
- Lightning: Charged Bolt and Lightning Bolt.
The cold are the most popular, since that element has the effect of chilling and slowing targets, but the damage dealt by the three types is equivalent.
Allowed Equipment: Armor, Helms, Shields and Swords
Notes: Iron Wolves very rarely hit anything with their weapon, so are best equipped with a sword that has spell-caster bonuses.
Iron Wolf Names[edit]
There are quite a few tongue-twisting names available for Iron Wolves. One is randomly assigned to each of the Iron Wolves your character sees on the hireling menu. As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and notable members of the Diablo II fan community. The last 3 Iron Wolf names (they are listed in this order in the game database file, making it clear that the honored fans were added last) are all fans; Jarulf is the author of the famous Diablo guide. Flux was one of the webmasters of Diabloii.net (co-webmasters Elly and Gaile both showed up as Act One rogue mercs). And Scorch was the author of the first monster specialty site, Darkness, which was hosted by Diabloii.net.
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Act IV[edit]
There are no Mercenaries available for hire in Act Four, though Tyrael will resurrect fallen Mercenaries retained from other acts.
Act V: Barbarians[edit]
The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have completed the Rescue the Barbarians quest. Unlike Kashya in Act One, he does not reward you with a free barbarian merc.- Skills: Bash and Stun
- Allowed Equipment: Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield).
Barbarian Merc Names[edit]
Diablo 2 Early Runewords
The names are randomly assigned to each of the Barbarians when the hireling menu is generated. As with the other mercs, Blizzard North worked a lot of employee and friend names into the list of Barbarians, and honored a few fans as well. Varaya and Khan were two of the best known mod-makers from the days of Diablo, famed for their well-made Lord of the Rings-themed mods. Lanth was another of the early staff members of Diabloii.net, but likely earned his merc name by being a regular in the Diabloii.net chat room, which was regularly frequented by Peter Hu (AKA Isolde, see the rogue merc names), the chief architect of the v1.10 patch, in which Lanth's name was added.
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v1.13 Barbarian Merc Name Change[edit]
The v1.13 Diablo 2 patch 'updated' the names of two of the mercs. As players who dug into the game code informed us:
- In 1.13, MercX136 is called 'Klar', in 1.12 it was 'Weohstan'.
- In 1.13, MercX135 is called 'Tryneus', in 1.12 it was 'Erfor'.
There's not yet any known reason for this change, though speculation is rife. The leading theory is that this is related to some plot/story elements of Diablo 3. We'll see Barbarian NPCs named Klar and Tryneus, or they'll be mentioned in dialogue or otherwise involved. Perhaps they've become leaders of some Barbarian city, in the 20 years between D2X and D3?
The fact that there was a mention of the name update in the patch notes seems to hint that it's important, or at least worth noticing. If Blizzard didn't want players to know about the change, they could have not mentioned it, or simply deleted 'Weohstan' and 'Erfor' from the list of names if there was a problem with them.
Other theories are less imaginative. Perhaps those are the nicknames of two of the Blizzard v1.13 patch programmers? Maybe the original names are dirty slang in some language? Maybe some Blizzard employee got bored after seeing the same NPC names for 7 years and wanted to make a change?
Diablo 2 Weapon Runewords
External Links[edit]
- Spirea's Hireling Stats Calculator - If you need to know the stats of each level of the hireling.
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